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DESIGN CASE / Magic Finger

Control media with a gesture.

An iOS prototype connecting hand gestures to media controls, spanning branding, UI and ML development.

Role
Planning · Design · ML development
Period / status
Aug 2024 · Team of two · Prototype
People
People using gestures to control media
Scope
Branding · App UX/UI · Create ML · Xcode

01 / CONTEXT

The problem to solve.

Could media controls extend beyond touch? The prototype explores hand movement as input and introduces this interaction through the app’s opening experience.

02 / DESIGN DECISIONS

The decisions behind the work.

01

Illustrate three gesture controls

Distinct colors and hand illustrations identify volume, play/pause and next track. The opening screen introduces gesture control; the main screen provides instructions and a Start button.

Volume gesture instruction cardPlay/pause gesture instruction cardNext-track gesture instruction card
Volume gesture instruction card / Play/pause gesture instruction card / Next-track gesture instruction cardView original screens ↗

03 / THE WORK

Look closer.

Select a screen to enlarge it. Captions identify the design or implementation stage.

04 / OUTCOME & REFLECTION

What I delivered.

Contributed planning, design and ML development in a two-person team, using Figma, Create ML and Xcode. This case presents opening, instruction and gesture-card designs; it does not include recognition footage or model-performance evaluations.

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